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RECON BY FIRE
Imperfects Negative-Feedback
392
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Posted - 2014.05.11 14:58:00 -
[1] - Quote
Since CCP Rouge asked nicely for our feedback, I figured I would play nice for once. What I am about to say has been mostly talked about in the past for the future of Dust, but I will talk about it for Legion. The basic structure of what I would like to see in Legion looks something like:
High Sec: Will be your basic lobby shooter (like we have now) where you transfer your consciousness from battle to battle for small cash and quick thrills.
Low Sec: Should also be similar to what we have now: a form of planetary conquest. The difference should be that the players don't "own" the planets, but you and your friends/corp mates can transfer your consciousness semi-permanently to a planet and scavenge/mine its resources. But anybody else in the game can do the same. In the far future iterations, this would include deployable structures that would improve resource production, structures that will help in defensive and offensive operations of the planet, etc. So you will have an investment in the planet, but you wont just right out own it and be able to passively farm ISK from it. Basically though, Low Sec should be heavily focused on an open world style of gameplay.
Null Sec: First and foremost, no transfers of consciousness. This is where the most interaction with EVE players should occur. There is no concord interaction to help with transfers of consciousness so actual players and player corporations in EVE would need to transport Dust mercs and/or clones to where EVE players need Dust mercenaries to do battle for them.
As a side note on this, I believe there should be a degree of separation between "Wild Pvp" and "Drones". Where I see the current concept ending up is the playerbase becoming bored with trying to farm drones because they constantly run into other players and a battle ensues. So why go try to farm drones when it turns into a regular match like we have now? Just go play a regular match. So there should be pure PVE with drones and other forms of AI (nobody wants to just shoot at drones, program some AI mercs too), and then there should be pure "Wild PVP" where drones CAN spawn, but shouldn't be purely expected. As such, those drones would drop officer gear, etc.
And yes I know I referred to us as Dust mercs still, but I contend we are still Dust mercs in Legion. Because from dust to dust we are still mercenaries, but from now on we will be known as legion for we shall be many.
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RECON BY FIRE
Imperfects Negative-Feedback
392
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Posted - 2014.05.11 15:46:00 -
[2] - Quote
Godin Thekiller wrote: 3: CONCORD doesn't do the mind transfers; genolution does, and they operate in NULLsec (some parts of Moldy Hearth is in NULLsec, so they would obviously have to operate there; otherwise, it would be impossible to get to those systems).
That's what they want you to think, you know da space police control everything :P. And I don't really care if genolution operates in null or not, for Dust mercs to be able to hop around the null systems willy nilly completely breaks what null is supposed to be.
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RECON BY FIRE
Imperfects Negative-Feedback
392
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Posted - 2014.05.11 16:23:00 -
[3] - Quote
Godin Thekiller wrote:RECON BY FIRE wrote:Godin Thekiller wrote: 3: CONCORD doesn't do the mind transfers; genolution does, and they operate in NULLsec (some parts of Moldy Hearth is in NULLsec, so they would obviously have to operate there; otherwise, it would be impossible to get to those systems).
That's what they want you to think, you know da space police control everything :P. And I don't really care if genolution operates in null or not, for Dust mercs to be able to hop around the null systems willy nilly completely breaks what null is supposed to be. Then explain how they would get into NULLsec.
Come on dude, are you illiterate now? EVE players would have to transport them or set-up some sort of clone transfer array or something. The whole point of null is players do and control everything. There should be minimal NPC interaction, even Dust side.
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RECON BY FIRE
Imperfects Negative-Feedback
394
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Posted - 2014.05.12 00:18:00 -
[4] - Quote
Godin Thekiller wrote:RECON BY FIRE wrote:Godin Thekiller wrote:RECON BY FIRE wrote:Godin Thekiller wrote: 3: CONCORD doesn't do the mind transfers; genolution does, and they operate in NULLsec (some parts of Moldy Hearth is in NULLsec, so they would obviously have to operate there; otherwise, it would be impossible to get to those systems).
That's what they want you to think, you know da space police control everything :P. And I don't really care if genolution operates in null or not, for Dust mercs to be able to hop around the null systems willy nilly completely breaks what null is supposed to be. Then explain how they would get into NULLsec. Come on dude, are you illiterate now? EVE players would have to transport them or set-up some sort of clone transfer array or something. The whole point of null is players do and control everything. There should be minimal NPC interaction, even Dust side. That's not explaining how it would be done. You seriously think that you can just pack in several hundred clones in a ship and just go? they would die. And or something is not a answer. Again, explain how it would be done.
I do seriously think you can pack several hundred clones in a ship and just go. How do you think anything else gets out to nullsec? Some NPC corp hauls it there for you? Yes it will immediately die if youre stupid and put them in a noob ship and just go. You need an escort, scout, and logistics forces to pull all that stuff off. That is the point of nullsec. I suggest you learn more about EVE before commenting any further on this subject.
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RECON BY FIRE
Imperfects Negative-Feedback
394
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Posted - 2014.05.12 00:23:00 -
[5] - Quote
Regis Blackbird wrote:Good ideas.
Although I want to separate the predefined PVP matches we have today and the Wild roaming PVE / PVP of Legion. (Both should exist, but in two distinct sections of the game... Contracts vs sandbox)
My take (sandbox game only) High Sec: No EVE link: Search for potential scavenger sites and deploy solo or with squad by clone jumping. When you drop you "lock" the district so no other people can intercept you, and thus all fights will be against AI. This will prevent grefing, and could be explained by Concord granting you exclusive rights to the district for a duration of time. Loot will be of type common.
Low Sec: Low EVE link. Capsuleers can now support you from orbit using OBs etc. You still clone jump directly to the district, but other people / squads can intercept you. Loot will be more valuable, and it should perhaps be something valuable for the EVE pilots as well.
Null Sec: High EVE link. No clone jumping. As you state, Capsuleers have to transport you to the destination. Loot should be VERY valuable for both Merc and EVE player, and enemy interception should almost be guaranteed. I would prefer if you actually can't scan yourself in this case, but have to rely on the PI function in EVE to jointly find the loot.
The most important thing for all these are that it can't just be SCAN -> FIND DISTRICT -> DROP -> FIGHT DRONES -> GET LOOT. This will get dull quite fast, so there need to be a variaty of missions you can achieve. Loot should always be involved, but it can't always be the sole objective. There need to be kill (drones) missions, find x items / sites, infiltration, sabotage, rescue, logistics (transport) etc etc.
For all of these, I think they should adopt the EVE agent approach, where you have specialized agents in each system giving the missions to you.
THAT is what we should be scanning for: AGENT MISSIONS, not the loot directly on the planets. (I can buy the whole clone jumping across the galaxy idea, but think it's silly if I can stay in quarters and scan every district in New Eden. Scanning for available agent missions on the other hand makes perfect sense).
The agents should be available in various levels (as in EVE), and some will not available to you until you skill up. Since the Agents exists in both games, you could also have missions that require BOTH mercs and capsuleers, thus getting a "casual" and natural way for both games to interact, with no requirement for corp Membership etc.
While not exactly what I have in mind for Dust, I think these are good avenues that should be explored. They seem heavily EVE inspired which, while we are in the New Eden universe, I no longer play EVE because of how bulky the game is. It takes forever to do any simple little thing, which is fine. But, I just feel Dust, outside of Nullsec, should be a far more casual game where you can log in and immediately find a simple fight, or spend loads of time searching for rare items and even materials to make Dust side items.
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RECON BY FIRE
Imperfects Negative-Feedback
394
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Posted - 2014.05.12 10:18:00 -
[6] - Quote
Maken Tosch wrote:In Eve Online, your consciousness is transferred even if you get podded in wormhole space. The implants that the Dust/Legion clones are built around are based off the Sleeper implants salvaged from sleeper sites that are within wormhole space. These implants are able to transfer consciousness across great distances just like the technology used in pods. Only they are far more advanced than the pod technology that Eve players use to transfer their consciousness.
So if a pod can transfer the consciousness of a player from wormhole space which is almost in its own cluster, then obviously these sleeper-based implants will have absolutely no problem transferring across nullsec in the same cluster as New Eden.
Therefore your suggestion to prevent consciousness from transferring from a sleeper-implant-based clone in the middle of Null sec is a flawed suggestion that won't likely ever be implemented.
Very true. However, I mean specifically transferring into Nullsec. Even if you can transfer through different dimensional realms, there still has to be a body waiting for you on the other side and some sort of neural network to get you there. Basically what Im getting at is that in High and Low sec Genolution/Concord/wtfever would provide the clone bodies and neural network, whereas in Null everything would be provided by players. Something like a Neural Transfer Array in the system would allow Dust mercs to freely bounce consciousness in and out of system as long as the controlling entity has a proper amount of clones stored at that location.
Or do you think it would be better for us to freely move through Null without consequence unlike the EVE players?
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RECON BY FIRE
Imperfects Negative-Feedback
394
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Posted - 2014.05.12 22:38:00 -
[7] - Quote
I would love to see some more (constructive) thoughts on this. Tis a decent thread so far.
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RECON BY FIRE
Imperfects Negative-Feedback
395
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Posted - 2014.05.13 12:19:00 -
[8] - Quote
Nobody has anything else to add?
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RECON BY FIRE
Imperfects Negative-Feedback
396
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Posted - 2014.05.14 10:45:00 -
[9] - Quote
How bout some blue tags?
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RECON BY FIRE
Imperfects Negative-Feedback
396
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Posted - 2014.05.14 22:30:00 -
[10] - Quote
http://evemaps.dotlan.net/map/Molden_Heath#sec There aren't any.
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